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    X4: Foundations - Ventures v.0.3.3 - Game mod A-Z | # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
    May 3, 2020 385 views, 108 downloads, 10 comments
    GAME MOD | X4: Foundations - Ventures v.0.3.3 - Game mod (mod) ...
    A sandbox space simulator developed by Egosoft. It is the fourth full-fledged installment of the popular series X. Similarly to its predecessors, X4: Foundations focuses mostly on giving the players a freedom in how they want to play.

    File Size: 21.1 kb:

       DOWNLOAD


    Gameplay-facilitating mod for X4: Foundations - Ventures v.0.3.3 - Game mod. This mod may not necessarily work with your copy of the game.

    In order to unpack this file after download, please enter the following password: trainer if ask.

    For unpacking files we recommend using a free software - 7-Zip.

    ----------------------------------------------------------------------------------------------

    Offline Ventures are here. Allows you to deploy various fleets (yes, more ships than one) to adventures where they have to fight through certain events and challenges. If your fleets return (yes, they can die), you may be rewarded with treasures consisting of ships, inventory items, modparts for you or entire mods for the ships you send out.

    This mod won't work if installed in documents. Please install it in the game root's extensions folder, that's where mods are supposed to be. (\X4 Foundations\extensions)

    Egosofts idea to bring ventures to X4 was really awesome, but limiting it to unmodded games.... meh. So why not create better ventures for ourselfs is what i thought. Hence i didn't wanna mess with lua in it's current state i've rebuild a far better venture functionallity into the conversation menu.

    How do i get ships on their way?

    1. Build the venture dock, assign a manager but don't dock ships you want to send on ventures, space is fine.

    2. Contact ur manager in person or via comms. The menu is on the bottom-left called "Ventures" (yes, you can manage ur ventures via comms from everywhere now)

    3. Get familiar with the menu, if you have questions come back here and ask if you don't find the answers below.

    4. Name the wingcommander of the fleets that you want to send out according to the Venture slot. So Venture 1 for your first fleet or Venture 3 for your third. You can find the according fleet slots under Fleet Management. (Suborditates you assign must not be renamed! Only the wing commander "flagship" needs to be named according to the venture slot) Also make sure your ships are not docked or in a highway, anywhere in space is fine.

    5. Select a mission for the current fleetslot. Also print all the mission info into your logbook and read it. Also the tips!

    6. Now you're able to start the mission! But you may want to make sure you have the right shipclass selected and assign some subordinates to increase your chances.

    7. Your ships will then be "parked" in the venture sector and return when their venture is over (if they survive). No further use for the sector yet!

    Missions, ship classes, difficulty and chances?!?

    We have 4 missions for now that require different ships. You can't just send random ships on a mission and expect it will succeed.

    The base difficulty for one ship is being shown in mission details. You can assign subordinates to your flagship to increase that chance if they fit the requirements.

    Once we selected a mission and a ship, we will see the current success chance on the start button.

    What does further influence the success chance of a venture?

    1. Base mission difficulty

    2. Shiptypes. If ships with the right primary class are assigned and they fit the required purpose, they add 5% to the success chance, the secondary class only adds 2% but doesn't have to meet the purpose requirement. If you assign ships that DON'T match the right class (or purpose if primary), then they will reduce the chance by 10% each.

    3. The skill of the flagship. The flagship is the ship you named Venture 1... Venture 3. The entire crew's skill is being compared and can add up to 10% to the success chance.

    4. Events that happen while the mission is ongoing, more to that later.

    You can keep assigning ships and missions and figure out what produces the best chances for your mission. Or you might not care that much about your ship and just take a risk. But... if the mission failes your entire fleet might be destroyed.

    Events

    Usually things don't always go as planned. So i've added events that can happen while your fleet is underway. You will be notified as soon as an event impacts one of your fleets. There is good and bad events, some may increase your fleets chances, some will reduce them. Some will impact the time your fleet needs or accelerate it!

    If a really bad event took place and reduced the chances for your fleet to a low point, you can recall your fleet in the fleet's submenu. They won't get rewards unless they had a lucky event and will come streight back home without losses.

    Rewards

    Crews risking their lives, there's gotta be some sweet rewards. And there shall be!

    Depending on the mission, the outcome and events that might incluence rewards you can gain multiple ships, inventory items, up to very rare modparts or even entire mods installed to your flagships.

    Oh, and you can spent some of that newly gained wealth to extend your available fleet slots on the first level! The first additional slot costs 22 million, then things get more expensive!

    What do i need from you?... Please. ;)

    Feedback! And ideas! There's gonna be more missions, more events, more rewards and more functionallity improvements and additional depth to be had. We just need to figure it out and that's where i'm gonna need you guys. Have fun!

    Todo-list:

    - Improve content upon feedback!

    - add pointjobs as rewards

    - create a ship selection menu and a menu to display missions more easily

    - currently trying to figure out if i can spawn multiple venture clusters and remove them afterwards (big if, not sure if i can get it to work)

    - export aaaaaaaaaall the god damn text to t-files for multilanguage support (it's gonna take... a while. and i might get suicidal thoughts :x )

    Installation

    Backup your savegames first please. I don't expect any issues, but this is a beta.

    Download the file, extract the ventures folder and move it to your extensions folder (in your game root directory, NOT DOCUMENTS).

    In case you don't have one yet, simply create it at the base directory of X4, so for a steam user it would be: Steam\steamapps\common\X4 Foundations\extensions

    Deinstallation:

    Remove the folder, but make sure you have no ongoing ventures as the ships might be destroyed. There should not be any savegame issues.

    ----------------------------------------------------------------------------------------------
    All files and updates for this game: DL:
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