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    Guest | Registration   
    
    Battlezone II: Combat Commander - game update v.1.3.6.4c beta A-Z | # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
    July 9, 2013 647 views, 96 downloads, 1 comments
    GAME PATCH | Battlezone II: Combat Commander - game update v.1.3.6.4c beta (patch) ...
    The second part of the perfect combination of strategy and action game, in which Russians and Americans must unite forces in the face of the invasion of the foreign race Scion.

    File Size: 5.2 mb:

       DOWNLOAD



    Gameplay-facilitating patch for Battlezone II: Combat Commander - game update v.1.3.6.4c beta. This trainer may not necessarily work with your copy of the game.

    In order to unpack this file after download, please enter the following password: trainer if ask.

    For unpacking files we recommend using a free software - 7-Zip.

    ----------------------------------------------------------------------------------------------

    version 1.3.6.4c beta

    Changelog:

    - If *Prefs.ini::VerboseLagInfo is on, then denied joiners (e.g. game

    full, in banlist) will have a reason printed to the ingame message

    box. The message to battlezone.log has been expanded, but it was

    always there. [NM]

    - Publishes to RakNet master servers more frequently when in shell.

    This will give more reliable info about the game to prospective

    clients when the server is behind a NAT. [NM]

    - Tweak for bugzilla #564. Tweaked MPVehicles/autoreg code to use more

    modern strings. Can't seem to repro #564 anymore -- enabling both

    Thunderbolt and Default ISDF, and choosing each one spawns the correct

    ODF in a DM. Did also put a warning on the thug commander recy variant

    deion that it is best played with people one knows and

    trusts. [NM]

    - Banlist.ini now populated with list of proxies from

    atabase_reports/Range_blocks" target="_blank">http://en.wikipedia.org/wiki/Wikipedia{5...ts/Range_blocks .

    That's 770 entries. Parsing that at startup and on joins ought to be

    fast enough; if not, let me know. [NM]

    - Fix for bugzilla #568 - function signature for DLL SetLabel()

    function in code matches header. [NM]

    - Fix for exploit in thug recy variants. Added to ODFs:

    [BuildingClass or TurretCraftClass]

    CanAlliesDemolish = false

    If this is set to false (default), then construction rigs should

    not be able to demolish something on an allied team. They should still

    be able to demolish something on the exact same team, or on enemy

    teams. Compiles, but is untested. [NM]

    - Bumped the height of the full build installer window by 16 pixels.

    Some were complaining that the window contents were offscreen. Never

    seen here -- probably some custom Windows font/window sizing options

    that I don't use -- but it was a trivial change. [NM]

    - Allowed DLLs to pick what happens on a snipe. New behavior for

    Strategy02 / StratCTF / MPI DLLs: if friendly fire is off (i.e.

    ivar32 == 0), then snipes of a same/allied team unit will not kill the

    pilot.

    This friendly fire snipe fix involved creating new optional

    callbacks to the DLLs so that DLLs can subscribe to notices of

    ordnance hitting objects and/or notices of snipes. Both callbacks

    should expose the exact odf of the ordnance involved, etc. These

    callbacks are always set up by DLLBase, so derived classes just need

    to implement the virtual fuctions as desired. Right now, calls are

    made to DLL in lockstep and visual worlds; if this proves to be a

    performance hit, I might make it lockstep only.

    Also added, to ODFs:

    [CraftClass]

    CockpitSniperRadius = 1.0

    This should allow modders to tune how snipeable each craft is. If

    the sniper shell lands within CockpitSniperRadius of the target point

    (in 3 dimensions), it is treated as a snipe. Smaller values for

    CockpitSniperRadius will make it harder to snipe - do test to see that

    it is still possible to snipe after tweaking this value. [NM]

    - Fix for bugzilla #564 - delete Default ISDF/Scion entries from

    MPVehicles.odf, as they're now dupes. DMVehicles.odf is where the

    Default ISDF/Scion entries still live.

    ----------------------------------------------------------------------------------------------
    -------------------------------------------------------------------------------------------------

    All files and updates for this game: DL:
    Battlezone II: Combat Commander - game update v.1.1 EN (Feb 15, 2013)
    104
    Battlezone II: Combat Commander - game update v.1.2 EN (Feb 15, 2013)
    95
    Battlezone II: Combat Commander - game update v.1.3.6.2 EN (Feb 15, 2013)
    72
    Battlezone II: Combat Commander - game update v.1.3.6.3 EN (Feb 15, 2013)
    56
    Battlezone II: Combat Commander - game update v.1.3.6.4 (Jun 4, 2013)
    77
    Battlezone II: Combat Commander - game update v.1.3.6.4b (Jun 7, 2013)
    83
    Battlezone II: Combat Commander - game update v.1.3.6.4c beta (Jul 9, 2013)
    96

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