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    Dying Light - Firearm Ammo Blueprints v.1.0 - Game mod A-Z | # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
    September 17, 2020 449 views, 102 downloads, 10 comments
    GAME MOD | Dying Light - Firearm Ammo Blueprints v.1.0 - Game mod (mod) ...
    An first-person perspective survival horror game, created by the Polish developer Techland, known for Dead Island and the Call of Juarez series, among others. The player assumes the role of a character who is trying to survive in a zombie-infested metropolis.

    File Size: 94.1 kb:

       DOWNLOAD


    Gameplay-facilitating mod for Dying Light - Firearm Ammo Blueprints v.1.0 - Game mod. This mod may not necessarily work with your copy of the game.

    In order to unpack this file after download, please enter the following password: trainer if ask.

    For unpacking files we recommend using a free software - 7-Zip.

    ----------------------------------------------------------------------------------------------

    This mod is an updated, and improved, version of wolf001's Craft Ammo Mod, found here.

    This mod is for "The Ultimate Collection" version of Dying Light. I've added the blueprints to the file that houses the platinum colored "Ranger Bow", but if you at least have that DLC, this mod should work.*

    Any quartermaster can give you the blueprints, including Bilal in "The Following". I've also included a blueprint for Subsonic ammo, that can be found under the 10-in-12 weapons tab (where the silenced weapon blueprints are located), that allows for easier crafting of Subsonic ammo (and it won't interfere with the late game Subsonic blueprint already present in the game)

    There are two versions to choose from:

    More Ammo Produced

    or

    Normalized Ammo Production

    1- More Ammo Produced: More ammo produced, from less resources.

    Pistol: 20,40 Rounds; MetalScrap x10, Insecticide x1, Bleach x1

    Rifle: 30,60 Rounds; MetalScrap x2, TinCan x1, Insecticide x1, Bleach x1

    Shotgun: 10,20 Rounds; MetalScrap x2, PlasticTube x1, Insecticide x1, Bleach x1

    SMG: 25,50 Rounds; MetalScrap x2, TinCan x1, Insecticide x1, Bleach x1

    Subsonic: 15,30 Rounds; MetalScrap x5, TinCan x1, Insecticide x1, Bleach x1

    2- Normalized Ammo Production: Less ammo produced, from more resources.

    Pistol: 10,20 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1

    Rifle: 15,30 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1

    Shotgun: 7,14 Rounds; MetalScrap x3, PlasticTube x2, Insecticide x1, Bleach x1

    SMG: 15,30 Rounds; MetalScrap x5, TinCan x2, Insecticide x1, Bleach x1

    Subsonic: 10,20 Rounds; MetalScrap x10, TinCan x2, Insecticide x1, Bleach x1

    Main difference between the two is the consumption of Tin Cans and PlasticTubes.

    (besides lower ammo output...obviously)

    Lower number of rounds produced is before unlocking skill to produce

    extra crafted items, higher number is afterwards.

    INSTALLATION:

    Add the "Data" folder to your Data3.pak, using 7-zip, or WinRAR

    or use the Data3.pak included if using no other mods

    ____________________________________________________


    AREA FOR GOING OVERBOARD WITH INFORMATION

    ____________________________________________________


    Files Modified:

    data\s\inventory\collectables_dlc30.scr

    data\s\trading\assortment_sets.scr

    data\s\trading\shop_assortment.scr

    data\s\trading\shop_color_sets.scr

    data\s\trading\shop_item_sets.scr

    This mod is completely compatible with Auto-Learn All Blueprints?

    If you need to merge with any mod that possibly uses the above files

    all my changes are clearly marked inside each file

    Just some extra info I learned while making this mod:

    * The reason I added these changes to the DLC file (collectables_dlc30.scr) is because the standard crafting file (collectibles.scr) caused issues. It made most of the ammo in your inventory, that you'd collected up to installing the mod, just disappear (for no discernible reason). Plus it removed

    the known blueprints for the silenced weapons (again for no known reason). It also made some firearm ammo blueprints appear learned, despite

    having never collecting them from a quartermaster...just overall weird behavior.

    This mod, for me, only removed the known blueprint for Land Mines, again not sure why...but I added them to Bilal. So if you happen to also lose the Land Mines blueprint, he'll give it to you again.

    ----------------------------------------------------------------------------------------------
    All files and updates for this game: DL:
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