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    Fallout 4 - The Running Dead - Customisable Zombie Apocalypse Mod v.1.6 - Game mod A-Z | # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
    August 19, 2020 576 views, 42 downloads, 10 comments
    GAME MOD | Fallout 4 - The Running Dead - Customisable Zombie Apocalypse Mod v.1.6 - Game mod (mod) ...
    The fourth major installment in the post-apocalyptic RPG series launched in 1997 by Black Isle Studios and Interplay.

    File Size: 635.7 mb:

       DOWNLOAD


    Gameplay-facilitating mod for Fallout 4 - The Running Dead - Customisable Zombie Apocalypse Mod v.1.6 - Game mod. This mod may not necessarily work with your copy of the game.

    In order to unpack this file after download, please enter the following password: trainer if ask.

    For unpacking files we recommend using a free software - 7-Zip.

    ----------------------------------------------------------------------------------------------

    Adds spawn points all across the map where Ghouls will spawn based on the area, Cities have more zombies while outside of cities are slightly safer, includes name change to zombies and headshot kills zombies only ESP, as well as optional replacer files to replace raiders, gunner and some creatures for an even bigger zombie apocalyse

    This mod adds around 600 more ghouls, in groups around the map

    City areas have larger groups and so does the glowing sea.

    This mod doesn't add hordes of zombies everywhere, places where settlements can be build have been left alone as have some other areas although a few settlements still have zombies nearby

    Also has various options such as a headshot only mode to kill zombies, and optional replacer files to replace some creatures and NPCs

    The ghoul skins in the trailer credit goes to the author of DECAY better

    ghouls as I had this mod running when I made the trailer

    http://www.nexusmods.com/fallout4/mods/2500/?

    My mod does not add these skins, but this mod does work well with mine

    Main and Optional FIles ( Current version 1.6)

    (Choose a Main file, this should be above any other files in the load order (from this mod anyway)) (Bat file is optional)

    Main File - Standard (ONLY USE 1 of the 2 main files)

    Changes ghouls names to zombies, changed various stats to make them slightly tougher, added new zombie called Infectious zombie which causes rad damage

    Main File - Headshots (ONLY USE 1 of the 2 main files, at least 1 is required to play)

    Changes ghouls to zombies, now require headshots to kill, this affects ALL ghouls from basic to legendary, added new zombie called Infectious zombie which causes rad damage

    Optional FIles:

    There is a reason they are optional, as they may break certain quests if you replace raiders with zombies for example, if your not bothered and looking to have zombies in new locations it won't matter, but if your worried about quests choose those which are unlikely to break them such as zombie spawns on it's own

    So ANY of the optional files make break quests or other functions

    (Replacers WILL affect interior spawns as well as exterior )

    Replacers also use the glowing one zombie, because otherwise they spawn without heads

    Another small note, it does not replace all of the creatures or npcs, only those in the levelled lists

    TRD - Zombie Spawns

    Spawns in the zombies, city areas have more while outside the city only has small groups

    TRD- Robot Replacer

    Replaces some robots with zombies, may break quests involving them

    TRD - Mole rat replacer

    Replaces some Mole rats with zombies

    TRD - Mirekurk Replacer

    Replaces most mirelurks with zombies, but the spawns are a little strange if spawned in water, sometimes zombies get stuck in the water

    TRD - Deathclaw Replacer

    Replaces some Deathclaws with zombies

    TRD - Raider Replacer

    Replaces Raiders including Named Raiders with zombies, will break any quests involving raiders

    TRD Synth Replacer

    Replaces synths with zombies, will break any quests involving them

    TRD Super Mutant Replacer

    Replaces Super Mutants with zombies, will break any quests involving them

    TRD Children of Atom Replacer

    Replaces COA with zombies, will break any quests involving them

    TRD Gunner Replacer

    Replaces gunners including Named gunners with zombies, will break any quests involving them

    INSTALLATION

    1. First move the files to: (If using NMM, you can install the ESPs, NOTE that when using NMM all files will automatically be checked, you will need to manually disable those you don't want to use (optional files))

    Or if doing a manual install, just put them all here:

    Steam\SteamApps\common\Fallout 4

    2. Start up the game (NMM reccomended) Select ONLY ONE MAIN ESP file, Standard only changes zombie names, Headshots makes them far tougher and headshots are the best way to kill them (ONLY USE ONE OF THE TWO FILES!) ( You can safely use any combination of the replacer files, but only one main file can be loaded)

    3. Just play as normal until you encounter the zombies, or go to concord, as there is a group spawned there which I was using for testing purposes if you want to see how well your computer handles a small horde

    Uninstall

    To remove the mod, you can use the NMM and go to mods tab and select the mod, right click on the mod and uninstall

    If you did a manual installation just remove all the files with TRD at the beginning of it's name

    However any zombies spawned revert to ghouls and may remain in game

    If you have any problems with saves please try using the save game cleaner if you get CTD while trying to uninstall:

    http://www.nexusmods.com/fallout4/mods/838/?

    Try this method:

    1. Go to interior space with no zombies

    2. Wait 3 days

    3. Save and exit

    4. Use Save game cleaner and navigate to Plugin Info->;;plugins and deleted all of the TRD esps and save the updated file

    5. Uninstall using NMM

    READ BEFORE INSTALLTION!

    1. Be aware, saving after loading the zombies may cause issues with saves, if you have a good rig it shouldn't be a problem, if you keep experiencing crashes its likely there are too many zombies around

    2. BACK UP your saves before activating this, just to be sure

    Known Bugs

    1. Using raider and gunner replacer will break quests involving those npcs , so don't install those ESPs if wanting to do those missions

    2. There is a bug using the raider and gunner replacer in that if the replaced raider or gunner was wearing power armour they will glitch out and look weird and sometimes even cause the raiders to lose all their items and run around naked. ( Should be mostly fixed in current version)

    ----------------------------------------------------------------------------------------------
    All files and updates for this game: DL:
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